Kill Lab
My Contributions
- Developed gameplay systems using Unity and C#.
- Implemented first-person player movement and dash mechanics.
- Created a raycast-based shooting system with ammunition and reloading.
- Programmed three enemy types with distinct behaviors: melee, ranged, and debuffer.
- Implemented collectible power-ups and their gameplay effects.
- Developed player health, damage, enemy interactions, and game progression systems.
- Programmed and integrated the HUD, menus, and game-state logic.
- Tested and debugged gameplay systems across the different arenas.
- Configured and produced Windows and WebGL builds.
Asset Notice
The visual and audio content used in this project was created with third-party assets. I did not create the character or environment models, textures, animations, sound effects, music, or visual effects, including effects such as the weapon muzzle flash.
My contribution focused on C# programming, gameplay mechanics, enemy behaviors, UI logic, systems integration, debugging, and build configuration. I do not claim authorship or ownership of any third-party assets. All external assets belong to their respective creators.

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